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Tau Flight

Tau Flight

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Devlog

  • Update 0.8
    July 15, 2021 by Globbits
    Performance patch for the Windows version. Most systems should now comfortably handle 200 AI ships with no performance issues... Continue reading
  • Update 0.7
    April 30, 2021 by Globbits
    Some graphical improvements. Balance pass... Continue reading
  • Update 0.6
    November 13, 2020 by Globbits
    Added Team Battle x 3 and Team Battle x 4. Added Scout class ships. Fixed control bindings for slider and POV. Increased maximum ship count... Continue reading
  • Update 0.5
    October 15, 2020 by Globbits
    Added control binding to switch between 1st person and 3rd person views... Continue reading
  • Update 0.4
    September 04, 2020 by Globbits
    Now possible to bind mouse in ship controls. Improved the standard fire mode accuracy. Added awards for specific kill types (e.g. cruiser kills, multi kills, ram kills)... Continue reading
  • Update 0.3
    July 24, 2020 by Globbits
    Added charge mode for weapons. Charge mode creates powerful laser bolts that can destroy ships with fewer shots. Fixed some sound issues on the Linux version (e.g. engine pitch). Added additional aut... Continue reading
  • Update 0.2
    May 19, 2020 by Globbits
    Linux version released. The Linux version defaults to shaders being set to off. Shaders can be switched on in the Audio/Video menu. If the shaders cause the game to stop working (e.g. if the video... Continue reading
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